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KRISTAL Audio Engine
Original author(s)Matthias Juwan
Developer(s)Kreatives
Initial release31 January 2004; 15 years ago
Final release
Operating systemMicrosoft Windows
TypeDigital Audio Workstation
LicenseProprietary Software
Websitekreatives.org/kristal/

The KRISTAL Audio Engine (commonly referred to as KRISTAL or KAE) is a digital audio workstation for Microsoft Windows. It is free for personal & educational use, with licensing options for commercial use.

The successor to this product became what is now known as Studio One.

  • 1History

History[edit]

Initial Development[edit]

The original Crystal Audio Engine interface.
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KRISTAL began development in 1999, as the university thesis project of Matthias Juwan. At that time it had a different look and feel, and was known as the Crystal Audio Engine, a name derived from the song The Crystal Ship by The Doors.[1]

Following a public beta period, the initial version, renamed to the KRISTAL Audio Engine, was released in 2004, under the developer name of Kreatives.[2]

K2 and KristalLabs[edit]

On 24 December 2004 the KRISTAL development team announced that they were working on the successor to the KRISTAL Audio Engine, based on a new infrastructure. The development team planned for this successor to include cross-platform support for both Windows and macOS.[3] The new software, known as K2, entered the Alpha development stage in July 2005.[4]

The KristalLabs logo, later used as the basis for the Studio One logo.
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On 18 September 2006, it was announced that all work and rights to the source code of K2 had been taken over by KristalLabs Software Ltd., a private start-up company co-founded by KRISTAL lead developer, Matthias Juwan, and Wolfgang Kundrus, who had previously worked on Cubase, Nuendo and HALion.[5][6][7] Ownership for the original KRISTAL Audio Engine, however, did not transition to KristalLabs.[8]

PreSonus and Studio One[edit]

KristalLabs further developed K2 in cooperation with the American music technology company, PreSonus, before becoming part of PreSonus in 2009.[9] Following this acquisition, the final result of the K2 development was re-branded and released as the first version of the PreSonus DAW, Studio One, for macOS and Windows.[5][10] The former KristalLabs logo (representing a series of hexagons, like the one from the original KRISTAL Audio Engine logo, tessellated together) was used as the basis for the logo of Studio One.[11]

Since this time, all versions of Studio One have been developed and released by PreSonus.

Functionality[edit]

KRISTAL is free for personal & educational use, with licensing options for commercial use.[12]

The primary window of the application is a digital mixer, but it provides separate, built-in components for additional functionality, such as audio sequencing and live audio input/recording.[13] It includes built-in effects, such as EQ, chorus, delay and reverb, but also supports the use of third-party VSTplug-ins.[14] It can support up to 16 channels of audio; however, it does not provide support for MIDI.[14]

The application uses 32-bit audio processing and supports both MME & ASIO drivers. In addition to its native Kristal project files, it is also compatible with WAVE, AIFF, FLAC and OGG Vorbis files.[14]

See also[edit]

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Batu Black Jack Agar Cepat Kristal Youtube

References[edit]

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  1. ^'Details - KRISTAL Audio Engine'. Kreatives. Retrieved 16 April 2018.
  2. ^'Kristal Audio Engine v1.0 released'. KVR Audio. 3 February 2004. Retrieved 24 April 2018.
  3. ^'KRISTAL 2 - The Future'. KRISTAL User Community. Retrieved 16 April 2018.
  4. ^'KRISTAL 2 reached Alpha Status!'. KRISTAL User Community. Retrieved 16 April 2018.
  5. ^ ab'News - KRISTAL Audio Engine'. Kreatives. Retrieved 16 April 2018.
  6. ^'Kundrus is Senior Developer for Software Architect'. Music Connection. 26 May 2015. Retrieved 16 April 2018.
  7. ^Randall, Brent (29 April 2009). 'Interview with Jim Odom and Jim Mack- President Of Presonus'. ProRec. Archived from the original on 13 February 2010. Retrieved 2 March 2010.
  8. ^'K2 - KRISTAL Audio Engine'. Kreatives. 19 September 2006. Retrieved 18 April 2018.
  9. ^Teignos, Los (2 January 2013). 'AudioFanzine met Studio One's technical director'. AudioFanzine. Retrieved 20 March 2018.
  10. ^'PreSonus announces Studio One'. KVR Audio. Retrieved 14 March 2019.
  11. ^'Where Did The PreSonus Studio One Logo Come From?'. Pro Tools Expert. Retrieved 17 April 2018.
  12. ^Walker, Martin. 'PC Freeware Sequencers & Editors |'. Sound on Sound. Retrieved 16 April 2018.
  13. ^Juwan, Matthias. 'KRISTAL Audio Engine :: Reference Manual :: 1.0'. Kreatives. Retrieved 23 April 2018.
  14. ^ abc'Kreative's Kristal Audio Engine'. Home Recording Connection. Retrieved 18 April 2018.

External links[edit]

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Retrieved from 'https://en.wikipedia.org/w/index.php?title=KRISTAL_Audio_Engine&oldid=927596018'