There are many problems with them. Qt offers a new event handling system: signal-slot connections. Imagine an alarm clock. When alarm is ringing, a signal is being sent (emit). And you're handling it in a slot. Every QObject class may have as many signals and slots as you want; You can emit signals only from within that class, where the signal is located.
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Using QPushButton developers can create and handle buttons. This class is easy to use and customize so it is among the most useful classes in Qt. In general the button displays text but an icon can also be displayed.
QPushButton inherits QAbstractButton which in turn inherits QWidget.
The text of QPushButton can be set upon creation or using setText(). To get the current text of the button use text().
The icon of QPushButton can also be set upon creation. After creation the icon can be changed using setIcon() To get the current icon of the button use icon()
To set the position and the size of the button use setGeometry(). If you want just to modify the size of the button use resize()
QPushButton emits signals if an event occurs. To handle the button connect its appropriate signal to a slot:
The following simple code snippet shows how to create and use QPushButton. It has been tested on Qt Symbian Simulator.
An instance of QPushButton is created. Signal released() is connected to slot handleButton() which changes the text and the size of the button.
To build and run the example:
The above steps are for linux but can easily be followed on other systems by replacing make with the correct make call for the system.