Straight poker definition is - poker in which the players bet on the five cards dealt to them and then have a showdown without drawing. Poker in which the players bet on the five cards dealt to them and then have a showdown without drawing.
A poker player is drawing if they have a hand that is incomplete and needs further cards to become valuable. The hand itself is called a draw or drawing hand. For example, in seven-card stud, if four of a player's first five cards are all spades, but the hand is otherwise weak, they are drawing to a flush. In contrast, a made hand already has value and does not necessarily need to draw to win. A made starting hand with no help can lose to an inferior starting hand with a favorable draw. If an opponent has a made hand that will beat the player's draw, then the player is drawing dead; even if they make their desired hand, they will lose. Not only draws benefit from additional cards; many made hands can be improved by catching an out — and may have to in order to win.
An unseen card that would improve a drawing hand to a likely winner is an out. Playing a drawing hand has a positive expectation if the probability of catching an out is greater than the pot odds offered by the pot.
The probability of catching an out with one card to come is:
The probability of catching at least one out with two cards to come is:
Outs | One Card % | Two Card % | One Card Odds | Two Card Odds | Draw Type |
---|---|---|---|---|---|
1 | 2% | 4% | 46 | 23 | Backdoor Straight or Flush (Requires two cards) |
2 | 4% | 8% | 22 | 12 | Pocket Pair to Set |
3 | 7% | 13% | 14 | 7 | One Overcard |
4 | 9% | 17% | 10 | 5 | Inside Straight / Two Pair to Full House |
5 | 11% | 20% | 8 | 4 | One Pair to Two Pair or Set |
6 | 13% | 24% | 6.7 | 3.2 | No Pair to Pair / Two Overcards |
7 | 15% | 28% | 5.6 | 2.6 | Set to Full House or Quads |
8 | 17% | 32% | 4.7 | 2.2 | Open Straight |
9 | 19% | 35% | 4.1 | 1.9 | Flush |
10 | 22% | 38% | 3.6 | 1.6 | Inside Straight & Two Overcards |
11 | 24% | 42% | 3.2 | 1.4 | Open Straight & One Overcard |
12 | 26% | 45% | 2.8 | 1.2 | Flush & Inside Straight / Flush & One Overcard |
13 | 28% | 48% | 2.5 | 1.1 | |
14 | 30% | 51% | 2.3 | 0.95 | |
15 | 33% | 54% | 2.1 | 0.85 | Flush & Open Straight / Flush & Two Overcards |
16 | 34% | 57% | 1.9 | 0.75 | |
17 | 37% | 60% | 1.7 | 0.66 |
A dead out is a card that would normally be considered an out for a particular drawing hand, but should be excluded when calculating the probability of catching an out. Outs can be dead for two reasons:
A flush draw, or four flush, is a hand with four cards of the same suit that may improve to a flush. For example, K♣ 9♣ 8♣ 5♣ x. A flush draw has nine outs (thirteen cards of the suit less the four already in the hand). If you have a flush draw in Hold'em, the probability to flush the hand in the end is 34.97 percent if there are two more cards to come, and 19.56 percent (9 live cards divided by 46 unseen cards) if there is only one more card to come.
An outside straight draw, also called up and down, double-ended straight draw or open-end(ed) straight draw, is a hand with four of the five needed cards in sequence (and could be completed on either end) that may improve to a straight. For example, x-9-8-7-6-x. An outside straight draw has eight outs (four cards to complete the top of the straight and four cards to complete the bottom of the straight). Straight draws including an ace are not outside straight draws, because the straight can only be completed on one end (has four outs).
An inside straight draw, or gutshot draw or belly buster draw, is a hand with four of the five cards needed for a straight, but missing one in the middle. For example, 9-x-7-6-5. An inside straight draw has four outs (four cards to fill the missing internal rank). Because straight draws including an ace only have four outs, they are also considered inside straight draws. For example, A-K-Q-J-x or A-2-3-4-x. The probability of catching an out for an inside straight draw is half that of catching an out for an outside straight draw.
A double inside straight draw, or double gutshot draw or double belly buster draw can occur when either of two ranks will make a straight, but both are 'inside' draws. For example in 11-card games, 9-x-7-6-5-x-3, or 9-8-x-6-5-x-3-2, or in Texas Hold'em when holding 9-J hole cards on a 7-10-K flop. The probability of catching an out for a double inside straight draw is the same as for an outside straight draw.
Sometimes a made hand needs to draw to a better hand. For example, if a player has two pair or three of a kind, but an opponent has a straight or flush, to win the player must draw an out to improve to a full house (or four of a kind). There are a multitude of potential situations where one hand needs to improve to beat another, but the expected value of most drawing plays can be calculated by counting outs, computing the probability of winning, and comparing the probability of winning to the pot odds.
A backdoor draw, or runner-runner draw, is a drawing hand that needs to catch two outs to win. For example, a hand with three cards of the same suit has a backdoor flush draw because it needs two more cards of the suit. The probability of catching two outs with two cards to come is:
For example, if after the flop in Texas hold 'em, a player has a backdoor flush draw (e.g., three spades), the probability of catching two outs on the turn and river is (10 ÷ 47) × (9 ÷ 46) = 4.16 percent. Backdoor draws are generally unlikely; with 43 unseen cards, it is equally likely to catch two out of seven outs as to catch one out of one. A backdoor outside straight draw (such as J-10-9) is equally likely as a backdoor flush, but any other 3-card straight combination isn't worth even one out.
A player is said to be drawing dead when the hand he hopes to complete will nonetheless lose to a player who already has a better one. For example, drawing to a straight or flush when the opponent already has a full house. In games with community cards, the term can also refer to a situation where no possible additional community card draws results in a win for a player. (This may be because another player has folded the cards that would complete his hand, his opponent's hand is already stronger than any hand he can possibly draw to or that the card that completes his hand also augments his opponent's.)
In the 1988 World Series of Poker, Johnny Chan and Erik Seidel were heads up (the last two players remaining) in the $10,000 No-Limit Championship Event. In the final hand of the tournament, Chan held Jc-9c and Seidel held Q-7 off-suit. The flop came 8-10-Q of mixed suites. Chan had flopped the nut straight. Erik had a pair of Queens. The turn card, a 3, did not frighten Chan. On the river a 6 fell. Chan had the pure nuts. He checked to Seidel as he did on the turn, slow-playing his nut hand to the river and trying to '**** him in.' Chan knew Seidel's style: Seidel frequently went all-in on the river, in an attempt to pick up the blinds, antes and on-the-flop bets. Chan took a gamble that Seidel would make this play again. Sure enough, Seidel moved all-in on the river after Chan checked. Chan 'took him down' and successfully defended his title.
The writers of the movie 'Rounders' decided to use the film clip of the 1988 WSOP. Sure enough, being another predictable Hollywood film, our hero flops the nut straight on the final hand and makes a Johnny Chan-style slowplay. Of course, he is successful and beats the villain, played brilliantly by John Malkovich. All of this tells us that when you flop a nut straight, you simply check and wait for your opponent to bet all his money to you on the river, when you can raise him and win a massive pot. Unfortunately, limit holdem has certain limitations, so to speak, and in my opinion this play is not correct for a number of reasons.
Nut straights are to be distinguished from nut flushes and full-houses (or better) on the flop, because split pots or bad beats can occur more easily when you flop a nut straight. For instance, when you flop a nut flush (ace high), no one can catch a card to split or improve to a better flush. They must make a full house to beat you. But if you get a free ride in the big blind with a hand like 10-7 and the flop comes 6-8-9, you have flopped the nuts, but a 6, 7, 8, 9, 10, J or Q on the turn will change that fact. In other words, 23 cards in the deck may well make your hand second best. Yet time and time again I see opponents with a nut straight check the flop, simply because they have a nut hand. But given the amount of dangerous cards that may fall, you must bet/raise/reraise/cap in this situation. This is not a time to slow play. Be happy to win a small pot if everyone folds on you. A bet on the flop is unlikely to force a pair or an AK to fold, however a player with a J-X is more likely to fold. However, if you check and give him a free card and it turns out to be a 10, you will not get rid of him. Furthermore, if he improves to a straight it will beat yours.
Therefore, you must protect the pot early in this situation. Not only will you make money from calls on the flop, but you will also force out hands that may pick a draw on the turn, which can consequently beat you on the river. Even if you have J-Q and the flop is 8-9-10 on mixed suits, you should still bet it out. It is true that there are fewer cards to hurt you, but if a player has only three to a flush on the flop, which he would fold for even one bet, but gets a free card and picks up four to a flush, your opponent is unlikely to fold for a bet on the turn and you have inadvertently reduced the number of safe river cards for your hand.
The above example shows how a nut-straight can be cracked or run down more easily than a nut flush and for that reason, one should bet it out and reraise if raised. That is, when you flop a nut flush, only a repeat can present a problem: 9 cards. As we saw above, you can flop a nut straight, but not have the nuts if one of 23 cards falls on the turn. Thus, it is more prudent to slowplay a nut flush rather than a nut straight.
The second reason not to slowplay this hand is to reduce the chance of splitting the pot. Let say you have Q-10 in middle position against three opponents. The flop comes As-Kc-Jd. You have flopped the nuts and no one can make a bigger straight. It would appear that you're in business. But let's say the player on the button has J-10. An earlier position player bets, probably with a pair of aces. If you call, so will the button. If you raise, the button may fold. So let's say you call and the button calls. The turn card is a Queen. Now you still have the nuts, but do not win the pot alone. Rather, you will split it. Furthermore, the button will probably bet or raise on the turn and everyone except you will fold. Now you split a mediocre pot after flopping a nut straight. Hardly a replay of the 1988 World Series. Had you raised the flop, there is a good chance that the player on the button would have folded. Of course, there will always be some players who won't fold no matter what the price is and you can't do anything except charge them when you're in front.
Also, from a financial point of view, the top straight is a good hand to be aggressive with on the flop. In the above example with A-K-J on the flop, you are more like to build a large multi-way pot because several players will have hands such as A-9 and K-J, etc. and will be a lot more willing to put money into the pot, even though they are massive underdogs. The hands you are really trying to get rid of are the 10-8, J-10, Q-9, etc as these are hands that shouldn't be in the pot beyond the flop, but may split the pot is you give them a free or cheap turn card.
It is clear that flopping a nut straight is not a hand you slowplay. Rather you play it very aggressively and obviously. Risking free cards is simply too dangerous. Be happy to win a small one alone, rather than lose a big one or split a mediocre one. Save slowplaying for hands that are bigger than straights.